Logic Pro – Resources – Apple. Logic pro x lessons free free download
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Logic pro x lessons free free download

Sugar Bytes. F9 Audio. Apple has us covered in those moments when inspiration hits. Exploring Spaces with PlatinumVerb WhatsApp Messenger. In the workspace, the Drummer regions move along with their respective arrangement markers. Training staff include Grammy- and Emmy Award—winning producers and professional audio engineers. How do you choose a drummer? Colour In Pro Tools. Setting up Groups7.❿
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6 Best + Free Logic Pro X Tutorial & Courses [ JUNE][UPDATED]
Table of Contents Introducing Mixing in Logic Pro2. Exploring the Mixer3. Importing Audio from Another Daw4. Getting Imported Audio Aligned5. Getting a Project Organized6. Setting up Groups7. Getting the Mix Started8. Panning the Mix9. Dynamics and the Kick Dynamics and the Snare Dynamics and the Toms Dynamics and the Overhead Mics Linear vs. Channel EQ on a Kick Creating Harmonics with the Exciter Taking the Ring out of a Snare EQ on Keyboards Experimenting with Overhead Alignment Compressing Overhead and Room Mics Follow along in this video as I take a short vocal phrase, convert it to a quick sample instrument, create some vocal chop phrases, and add processing.
Logic has hundreds, if not thousands, of key commands designed to make using Logic easier and more efficient. Here, I’d like to share five originally unassigned key commands that I have assigned, improving my workflow immensely. Follow along in this video to see how Eli Krantzberg sets up a guitar solo with a unique set of rolling repeats that swells and ebbs with the rhythm of the song. See how to use parallel processing that includes side chain compression, EQ, chorus, direction mixer, and tremolo, to create interesting movement and width to a stacked keyboard part.
Steve DeMott recently did an article on 2-Buss compression recently. In this video Eli takes some of his ideas and develop them using Logic’s powerful and flexible built-in compressor plug-in. There is a lot more to this plug-in than initially meets the eye, especially when it comes to “glue” style bus processing. Apple has us covered in those moments when inspiration hits. Capturing audio on the fly is a snap with Voice memos, as is bringing it into Logic using either AirDrop or iCloud.
Carney Media Group Sounds. F9 Audio. Imperfect Samples. Sample Magic. Big Citi Loops. Prime Loops. Producer Loops. Splice Sounds. The Loop Loft. Keith McMillen. Roger Linn Design. Studio Logic. Alesis MasterControl. AMS Neve Genesys. Apple Logic Remote. Frontier Design Group. Icon QCon Pro. Liine Lemur.
Mackie MCU Pro. Mixed Logic M Neyrinck V-Control Pro. PreSonus FaderPort. Solid State Logic. Yamaha Pro Audio. Third-party hardware manufacturers specializing in studio-quality audio recording hardware compatible with macOS and Logic Pro.
Antelope Audio. Audio engineer, producer, and expert Logic Pro educator Chris Vandeviver delivers entertaining and informative video training on all things Logic Pro — presented on his popular YouTube channel and website. Graphically Enhanced Manuals. These visually oriented guides make it easy to go deep with Logic Pro. Logic Pro – Apple Pro Training. Logic Pro User Guide.
MainStage User Guide. Control Surfaces Support Guide. Logic Pro Instruments User Guide. Logic Pro Effects User Guide.
Logic Pro release notes. Logic Remote release notes. MainStage release notes. As the world of Logic Pro professionals continues to expand, the body of collective knowledge grows with it. Tap into a rich source of information and collegial support by joining a user group, participating in a web forum, or browsing a Logic Pro blog. Logic User Group. Apple Support Community. Logic Pro Help. Join a Logic Pro user group for hands-on training and knowledge sharing. Apple Logic Pro Users Group.
The most popular subs for Reddit users who want to learn more about Logic Pro. Learn how to morph between and combine elements of different sounds in exciting ways. Examples demonstrate the behavior and effect of each Morph Element control to illustrate some of the creative potential of the morphing and resynthesis tools in Alchemy.
Read a workflow-driven examination of tools and techniques in Alchemy you can use to creatively alter loop playback. Explore examples demonstrating how to make loops play at project tempo and transpose in real time. Additional demos take it a step further, showing how to transform loops with modulation and other effects. AIR Music Technology. In the Intro region, snare hits appear next to the kick hits on the bottom lane.
To play the kick in only the first half of the intro, followed by the kick and snare in the second half, you will cut the Intro region in two. The region is divided into two two-measure regions. When a region is divided, the drummer automatically adapts his performance, and plays a fill at the end of each new region. Notice how the crash disappears from the first beat of the following region.
Even though it is in another region, the crash is actually a part of the fill. The snare plays every beat. Now the drummer plays rim clicks at the beginning of the first Intro region, and hits the snare a few times at the end.
The drums play a straightforward beat with a fill at the end. Now you will open the hi-hat to add energy to the end of the intro. The drummer plays the snare on the first eight beats, and then a basic rock pattern with a very open hi-hat adds energy. At bar 5, a crash punctuates the fill at the end of the intro. The straightforward groove continues in the Verse section with the hi-hat a little less open to leave space to later add a singer. Editing the Bridge Drum Performance In a song, the bridge serves to break the sequence of alternating verses and choruses.
Often, the main idea of the song is exposed in the choruses, and verses help support or develop that statement. The bridge can present an alternate idea, a different point of view. For this fast, high-energy indie-rock song, a quieter bridge in which the instruments play softer will offer a refreshing dynamic contrast. Playing softer does not mean the instru- ments have to play less, however. In fact, you will make the drums play a busier pattern during this bridge. When pressing the Spacebar to play a section, you can use Cycle mode to ensure that playback always starts at the beginning of the section.
The drummer plays at the same level as in the previous sections, but he plays more here. You need to bring down his energy level. When you click the toms, the hi-hat is automatically muted. Aside from the kick and snare, the drummer can focus on the toms, the hi-hat, or the cymbals ride and crash. Kyle is now playing sixteenth notes on the toms, which create a mysterious vibe simi- lar to tribal percussions.
You will make him switch from the toms to the ride cymbal in the second half of the bridge to brighten things up. While the second Bridge region is still selected, you can adjust the cycle area. The toms are muted, and the drummer now plays the ride cymbal. However, the groove still seems to be missing something. You can hear rim clicks. He plays a crescendo, thereby building up energy to lead into the next chorus. Kyle plays slightly ahead of the beat during the bridge.
You will be editing the feel of both Bridge regions simultaneously. At the top of the Drummer Editor, the ruler, Play button, and playhead are hidden because multiple regions are selected. You can now adjust the settings of all the selected regions at once. Settle on a Feel knob position more toward Pull to realize a reasonably relaxed groove. Kyle now starts the bridge with a busy pattern on the toms, and then moves on to a bell sound on the ride. He uses restraint, hitting softly and behind the beat, with a slight crescendo toward the end.
The quiet and laid-back yet complex drum groove brings a welcome pause to an otherwise high-energy drum performance, and builds up tension leading into the last two sections. That Chorus region was created when you populated the track with Drummer regions earlier in this lesson. The drummer now plays the crash, and this last chorus is more consistent with the previous two choruses. The drummer plays a loud beat, heavy on the crash, which could work for an outro. You will, however, make him play double-time twice as fast to end the song in a big way.
Playing double-time at that fast tempo makes the sixteenth notes on the kick drum sound ridiculously fast. The performance now sounds more realistic while retaining the driving effect of its double-time groove. The drum fill at the end of the outro is now longer. However, raising the number of fills has the undesirable effect of adding a new fill in the middle of the outro. To remove that fill, you will cut the Outro region in two.
You now have two two-bar Outro regions. The outro has the required power to drive the last four measures; however, it seems like the drummer stops abruptly before he can finish his fill. Usually drummers end a song by playing the last note on the first beat of a new bar, but here a crash cymbal is missing on the downbeat at bar You will resize the last Outro region in the work- space to accommodate that last drum hit.
A moment after you release the mouse button, the Drummer region updates, and you can see a kick and a crash on the downbeat at bar The drummer finishes his fill, punctuating it with the last hit at bar You are now done editing the drum performance and can focus on the sound of the drums.
Customizing the Drum Kit When recording a live drummer in a studio, the engineer often positions microphones on each drum. This allows control over the sound of each drum, so he can individually equalize or compress the sound of each kit piece.
The producer may also want the drum- mer to try different kicks or snares, or to experiment with hitting the cymbals softer before he begins recording.
In Logic, when using Drummer, the sounds of each drum are already recorded. However, you can still use several tools to customize the drum kit and adjust the sound of each drum. You will study Smart Controls in more detail in Lesson 5. In this exercise, you will use Smart Controls to quickly adjust the levels and tones of dif- ferent drums. The Smart Controls pane opens at the bottom of the main window, replacing the Drummer Editor. It is divided into three sections: Mix, Compression, and Effects.
In the Mix section, six knobs allow you to balance the levels of the drum.
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